F.E.A.R. 3 Review

To close off my Halloween Scare Fest I’m bringing you the last game in the F.E.A.R. trilogy. 

F.E.A.R. 3 had a lot to live up to. I went into it with very high expectations because of how excellent the previous two games were. Unfortunately it didn’t live up to my expectations, but that doesn’t mean it’s a bad game though. It’s actually pretty good if you tailor your expectations after playing part 2.

The Great:

Graphics:

F.E.A.R. 3 is definitely the best looking game in the F.E.A.R. franchise. This game is beautiful in every way possible. The lighting continues to be excellent in this franchise, the character models look great, and the levels look fantastic.

Gameplay:

The gameplay in F.E.A.R. 3 continued to innovate in part 3. F.E.A.R. 3 brought a cover mechanic in the game that’s actually pretty useful because someone thought it would be a good idea to remove the health, and shield bars. Having a health bar is what separated F.E.A.R from other FPS games at the time.

Thankfully the gameplay is still really loose, and F.E.A.R. 3 is fun to play despite it’s shortcomings.

Alma:

Alma is more of background character this time around. We don’t see as much of her as we did in previous F.E.A.R. games which is a shame because she’s easily the best part of them, but she’s still there and she’s still creepy.

The Good:

Story:

Alma is about to give birth to Point Man’s, and Fettel’s sibling. At beginning of the game they’re both in prison and we have to escape. I didn’t really enjoy F.E.A.R. 3’s story as much as I did the previous two games, but it’s still enjoyable for the most part.

Towards the end of the game things got moving as Alma came closer to closer to child birth her psychic powers became more unstable and it was pretty awesome to witness, but it never had that wow factor that F.E.A.R. 1,  and 2 had for me.

Sounds:

The sounds is another thing that didn’t quite live up to the first two games. That could be because a new studio made this last title. The sounds are still really good, but I’ve definitely heard better in the previous two games. Being trapped in that meat closet was creepy as hell though. That stage was when this game was firing on all cylinders. The ambient sounds was great on that particular stage and it was very creepy.

FEar_3_CheatsLevel Design:

The stage design here isn’t bad at all, but it’s also not very great. The prison, tower, and ward really stand out whenever I think of this game. All of the other stages, unfortunately, aren’t as creative.

Co Op:

For the first time in the F.E.A.R. franchise we got to experience the scares, or lack there of, with someone. The second playable character in F.E.A.R. 3 is a ghost version of Fettel and he’s pretty awesome. He can’t use guns, but what he can do is pretty fantastic and it gives us a new way to play F.E.A.R. 3.

The Bad:

It’s Not Scary:

There were a few really creepy moments in F.E.A.R. 3, but they were few and far between. Most of the time is spent shooting guys in the face. I remember calling this F.E.A.R. of Duty at one point because of how many fight scenes were back to back. .Every time the game slowed up and tried to build tension it failed. Instead of building up tension, like F.E.A.R. 2 did, they just threw Alma out to jump scare us a few times and that was it.

It wasn’t scary and that was really disappointing because of how well the previous two games did this.

Multiplayer:

Once again multiplayer shows it’s ugly head to us in F.E.A.R. There are a bunch of new modes for us to play in the multiplayer, but who would want to stop playing the main campaign to check out it’s lackluster online play? F.E.A.R. is a franchise that would do better without forced multiplayer. I would not miss it if there ever was a F.E.A.R. 4.

2107685-169_fear_3_prison_escape_gp_062111No Health/Shield Bar:

I loved having a health bar, and shield bar in the previous F.E.A.R. games. They’ve been replaced with a more traditional FPS health system. When we get shot enough times our screen will get really bloody and we’ll have to take cover until we magically get our health back. It’s all really dull in my opinion and it shouldn’t have been in F.E.A.R. 3.

The Verdict:

F.E.A.R. 3 isn’t a terrible game by any means. It does a lot good in a lot of different areas. It’s fun to play and does have it’s moments. It just doesn’t do enough great things like the previous two games did and that’s why most fans would tell you that F.E.A.R. 3 was the death of franchise, but I don’t really think that’s a fair thing to say because I really did enjoy my time spent in F.E.A.R. 3 and I’ll still give my recommendation just because we got to see how the trilogy ended.

Is it better than F.E.A.R. 2? Of course not, but I do prefer it over the first F.E.A.R. game because it’s more modern, but that doesn’t mean I think it’s better than it. F.E.A.R. 3 was made by a different developer and it really shows because of how different it feels when compared to it’s predecessors, but it’s still a journey I’m glad I took and the shortcomings of this game are made up by the co op.

8/10

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