Mighty No. 9

Mighty No. 9 is anything, but Mighty… it’s actually quite average and doesn’t know what it wants to be. 

I’ve waited a really long time for Mighty No. 9. Every Mega Man fan has and I speak for a lot of people when I say that we were really looking forward to this game. Mighty No. 9 is a major disappointment and offers us nothing, but headaches and boring levels.

The Good:

Dash Feature:

Dashing around stages in the blink of an eye is fun and it happens to be the only way to kill enemies and bosses. This is a cool unique way of adding something new to a old formula and honestly it works, but it also takes a bit of practice to know when to dash into a group of enemies so you don’t die.

The Bad:

Graphics:

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This is what we all wish the game looked like.

I don’t see where all that money the devs got on Kickstarter went. It definitely didn’t go into making Mighty No. 9 look pretty. I’ve seen better games on the Playstation 2. The graphics in this game are just as bad as the level design.

Gameplay:

This would be in the good section if this game knew what it wanted to be. Does it want to be a fast paced action/platformer or a classic Mega Man game? I don’t know and it doesn’t either and that’s the problem. Dashing around stages is fun, but I feel like the game could have been better off without it. The stages are designed for us to use the dash feature as much as possible and that’s probably why they’re so boring to play through.

All of the transformations that I unlocked were useless except one or two of them. The game itself can beaten in about 4 hours if you’re good and it’s hard to be good in this game because it’s really frustrating to play. I haven’t rage quit a game in years, but I did just that in this game. I didn’t want to play it anymore because of how bad it is.

Sounds:

The voice acting in this game is terrible. Usually I can forgive bad voice acting if the other sounds in the game are good, but nothing sounds good in this game. Shooting at enemies, the soundtrack, and especially the god awful voice acting all made me want to shoot myself as I played this game. I even considered muting the entire game at one point because I had enough of listening to the cheap sound effects in this game.

Story:

If the voice acting is bad you know the story is going to be bad. To be honest none of the Mega Man games tell great stories, but that’s not why I played them. I didn’t expect this game to have a good story so I’m not surprised that this one didn’t have one. That doesn’t mean I won’t bitch and complain about how bad it was to sit through that shit though. I was bored from the get go when I watched the opening cutscene and heard the voice acting…

Stage Design:

screens_05

Playing this game should be a crime. I feel sorry for everyone that has to sit down and play this crap. Every single stage in the game is forgettable. I can’t recall a single moment in the game that I thought was cool. I don’t know what the hell the developers were thinking when they designed these stages, but they’re awful. The power plant stage is a insult to gaming and shouldn’t exist. If you need a pop up to tell players what to do then you’re not doing something right in your games.

PC Port:

If you can’t configure a game to work correctly for PC don’t bother porting it to PC. You see Xbox button prompts instead of PC and I had to look up the control scheme just to see what button did what in this game. I eventually just hooked my Steam Controller and played the game that way.

The Verdict:

Mighty No. 9 is a terrible game. I went in with hopes that it would be as good as advertised by the developers, but left disappointed and a bit sad because this was supposed to the Mega Man game that we were all waiting for. Do not buy this game. There are better games out there to spend $30 on.

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Author: Drakulus

I'm a hardcore gamer that enjoys every type of genre there is. I'm also a father of four kids, two girls and two boys, and love to write about whatever pops into my head.

14 thoughts on “Mighty No. 9”

  1. After seeing those early screenshots looking great, it’s really disappointing to find just how uninspired the final game turned out to be. I had been tossing up whether to back the game when it was crowdfunding but am glad I missed it now.

    1. The early screens looked fantastic and hyped me up for the game. I never back games on Kickstarter because I know there’s a big chance I’ll be disappointed in the end so I didn’t back this game.

      Mighty No. 9 was incredibly disappointing from beginning to end. It never got good and that’s a real shame because this was supposed to be our Mega Man game.

  2. Look at all the bad! I only played the first stage, and I thought it was okay so far. But I can see how it could get worse just based on gameplay alone. I almost want to continue experiencing this trainwreck just to see how bad this really is.

      1. I’ve never played a Strider game in my life :). I’ll have to take your word for it.

        Here’s to hoping that Capcom gets off their ass and makes a real Mega Man game. I know it’ll probably never happen, but I can still dream right?

      2. Dreaming is probably all you can do at this point.

        The Strider reboot is one of the best 2D metroidvania games in recent years, so if you ever see it on a cheap sale I highly recommend it. Really solid game.

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