Lets Talk About Scalebound’s Cancellation!

So Scalebound has been cancelled… what does this mean for Platinum Games? 

Scalebound looked like it could be a good game, but it’s been through development hell this past year. Microsoft recently announced that they were shutting it down and it’s a real shame for two reasons.

  1. The game actually looked pretty good.
  2.  The Xbox One is really weak with exclusives right now.

Scalebound getting cancelled doesn’t really surprise me. We haven’t heard anything about it in quite a while and the development team was overworked. They couldn’t get the game to run properly on their engine and whenever a game of this scale takes so long to release it’s usually a bad sign. Final Fantasy 15, and The Last Guardian are the exception here.

Scalebound offered us something entirely different then what we were used to getting. A open world, over the top action game, with big ass dragons. Maybe Platinum Games bit off more then they could chew with this project. Maybe Microsoft had set unrealistic expectations for Platinum Games to meet or maybe it was a bit of both. One thing we do know is this game will never see the light of day and it’s a real shame because we’ll never know what could have been.

The Xbox One can really use some games right now because everything worth playing is releasing on the PS4 this year so far.

What do you think of Scalebound’s cancellation?

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11 thoughts on “Lets Talk About Scalebound’s Cancellation!”

  1. With Scalebound getting canned, I’m literally interested in zero Xbox One exclusives this year. I typically buy my cross-platform games on PS4 anyway, so it doesn’t appear my console will get much love in 2017. That sucks to say as an “Xbox guy” last-gen and a day-one adopter of XB1. Like I’ve mentioned over at my blog in the past, I’ve found myself falling out of love with Xbox’s exclusives lately. Halo 5 was awful, ReCore was awful, Quantum Break was inconsistent, and their focus on competitive and online multi-player doesn’t speak to me anymore. Scalebound, an open-world action RPG with co-op, seemed like a much needed breath of fresh air, and now it’s gone.

    I assume it’s probably a similar situation to what the devs of Phantom Dust’s remaster went through, where MS wanted a game that was well beyond the budget offered to the developers. Scalebound got to the point where some of the devs had to take a month off for mental health breaks, which is (pardon the unintended pun) insane. And now they have nothing to show for.

    It’s definitely a bummer, but the footage shown thus far seemed to be running poorly and the overall project was clearly overly ambitious for a studio that seems to be working on ten projects at any given time. Platinum Games is an incredibly inconsistent developer, where they’re either putting out amazing games like Bayonetta (1 & 2), potentially amazing games (NieR Automata), or utter trash like Star Fox Zero, Legend of Korra, and TMNT.

    1. You took the word right out of my mouth my friend.

      I was a hardcore Xbox guy back in the day too and Scalebound was the only Xbox exclusive I was interested in. When Microsoft started giving all of their exclusives to PC I sold my Xbox One and never went back.

      I’m much more interested in a PS4 right now because it’s getting some great looking games this year.

      It’s shame that Platinum Games is going through this right now. They really needed a good game to get them back on track because their last few games have been horrible.

      The Xbox hasn’t done much better though with their exclusives. It’s either a shooter (gears of war or halo) a racing game (Forza), or multiplayer. There are no good Xbox RPGs or story focused games. They’re all on the PS4.

      1. Outside of backwards compatibility, there aren’t any RPGs on Xbox that I can’t play on PS4 instead. Well, Stranger of Sword City (which released on Xbox One and Vita).

        Whereas PS4 has a ton: God Eater Resurrection, God Eater 2: Rage Burst, Toukiden Kiwami, Grand Kingdom, Tales of Zestiria, World of Final Fantasy, Dragon Quest Builders, Valkyria Chronicles Remastered, Odin Sphere: Leifthrasir, Final Fantasy XIV, Bloodborne, Dragon Fantasy: The Black Tome of Ice, the three Sword Art Online games, Darkest Dungeon, Fairy Fencer F: Advent Dark Force, Megadimension Neptunia VII, Touhou: Scarlet Curiosity, I am Setsuna, Star Ocean: Integrity and Faithlessness, the Atelier games, Salt and Sanctuary, Rainbow Moon, Dragon Fin Soup, Dragon Quest Heroes, Disgaea 5, Omega Quintet… and that’s not even a complete list of exclusive RPGs.

        Sure, some of them aren’t very good, but the options are there. Throw in upcoming RPGs like Persona 5, NieR Automata, Horizon: Zero Dawn, Tales of Berseria, Cosmic Star Heroine, Ni no Kuni 2, Eitr, Dragon Quest XI, Dragon Quest Heroes 2, Nioh, Kingdom Hearts II.8 HD, and more.

      2. That’s still not counting all of Indie RPGs…

        I’m interested in Nier, Eitr, Dragon Quest, Nioh, and a few others that were mentioned above. Thankfully many of them are available on PC.

        Add Bloodborne to the mix and you’ve got a really strong lineup of games compared to the X1’s multiplayer, and shooter frenzy that it has. I feel like Microsoft isn’t even trying to compete with Sony anymore. They’re just doing their own thing like Nintendo.

      3. Nintendo has a variety of interesting IPs though and they’re great and keeping them fresh with each new entry. Xbox isn’t really doing that, and their exclusive IP either get cancelled (Scalebound, Phantom Dust, Fable Legends, Project Spark), review poorly, or play it safe within the realm of sequel expectations.

        I get wanting to broaden your player base between console and PC, and their Play Anywhere initiative is good for people who actually want to play their games on both (though I’ve yet to encounter a single person who does that). Backwards compatibility is also a very consumer-centric feature that’s nice to for them to have. But I totally agree that their exclusive games tend to fall in to the shooter, racing, multi-player crowd. It’s basically Halo, Gears, and Forza.

        I did completely forget that Tacoma is an Xbox One console exclusive. I loved Gone Home and I’m really looking forward to Tacoma later on.

      4. What I meant about Xbox doing their own thing is that they’re not interested in catching up to Sony anymore. They know they’re never going to do that so they’re playing it safe with their poor exclusives. I can’t think of a single game except Crackdown 3 that’s even releasing for Xbox this year. And it’s a big if for Crackdown 3 releasing this year. That’s another game that might get cancelled further down the road.

      5. Ah, gotcha. Yeah, totally. I wonder if they’re going to distance themselves from the console race altogether? There’s been talks internally at MS about that for years now.

        Crackdown’s main focus is multi-player as well, since it’s Xbox’s big push for their cloud computing technology… though it’s been relatively quiet, which isn’t a good sign. I honestly would have pegged Crackdown 3 getting canned before Scalebound. There’s still time.

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