Halloween will be here soon and I decided to start things off a little early. Here’s my review of my least favorite F.E.A.R. game!
F.E.A.R. 3 had a lot to live up to. I went into it with very high expectations because of how excellent the previous two games were. Unfortunately it didn’t live up to my expectations, but that doesn’t mean it’s a bad game though. It’s actually pretty good if you tailor your expectations after playing part 2.
F.E.A.R. 3 is definitely the best looking game in the F.E.A.R. franchise. This game is beautiful in every way possible. The lighting continues to be excellent in this franchise, the character models look great, and the levels look and are designed fantastically. Alma looks creepier than she ever has and even though she doesn’t show up as much as she did in previous games when she does it’s memorable.
The gameplay in F.E.A.R. 3 continued to innovate in part 3. F.E.A.R. 3 brought a cover mechanic in the game that’s actually pretty useful because someone thought it would be a good idea to remove the health, and shield bars. Having a health bar is what separated F.E.A.R from other FPS games at the time. Instead, we get the Call of Duty effect. The screen turns red when we’re about to die and we have to take cover until it turns back to normal. I want my health and shield bars back. The gunplay is still fantastic, but I think it was a little better in F.E.A.R 2. Maybe it’s just me, but it feels like there’s something missing in F.E.A.R 3.
Alma is more of background character this time around. We don’t see as much of her as we did in previous F.E.A.R. games which is a shame because she’s easily the best part of them, but she’s still there and she’s still creepy. In this game she’s expecting a baby and every contraption she experiences does weird shit to the world. This game has multiple endings depending on the brother you decide to play as. One of the endings is… really fucked up and kind of funny. I think the cannon ending is Point-man’s because it feels more natural than Fettel’s.
Alma is about to give birth to Point Man’s, and Fettel’s sibling. At beginning of the game they’re both in prison and we have to escape. I didn’t really enjoy F.E.A.R. 3’s story as much as I did the previous two games, but it’s still enjoyable for the most part.
Towards the end of the game things got moving as Alma came closer to closer to child birth her psychic powers became more unstable and it was pretty awesome to witness, but it never had that wow factor that F.E.A.R. 1, and 2 had for me.
The sounds is another thing that didn’t quite live up to the first two games. That could be because a new studio made this last title. The sounds are still really good, but I’ve definitely heard better in the previous two games. Being trapped in that meat closet was creepy as hell though. That stage was when this game was firing on all cylinders. The ambient sounds was great on that particular stage and it was very creepy.
For the first time in the F.E.A.R. franchise we got to experience the scares, or lack there of, with someone. The second playable character in F.E.A.R. 3 is a ghost version of Fettel and he’s pretty awesome. He can’t use guns, but what he can do is pretty fantastic and it gives us a new way to play F.E.A.R. 3.
F.E.A.R 3 introduced some pretty unique multiplayer modes that were fun to play. Unfortunately, no one plays them anymore :(. My favorite mode was Fucking Run! Yes, it’s called Fucking Run. You have to run from Alma’s death fog while engaging various enemies. It was an awesome mode that I miss. None of the modes are bad in this game. They’re all good, but Fucking Run is fantastic and saw the most play time from me. What’s your favorite mode?
It’s Not Scary:
There were a few really creepy moments in F.E.A.R. 3, but they were few and far between. Most of the time is spent shooting guys in the face. I remember calling this F.E.A.R. of Duty at one point because of how many fight scenes were back to back. .Every time the game slowed up and tried to build tension it failed. Instead of building up tension, like F.E.A.R. 2 did, they just threw Alma out to jump scare us a few times and that was it.
It wasn’t scary and that was really disappointing because of how well the previous two games did this.
No Health/Shield Bar:
I loved having a health bar, and shield bar in the previous F.E.A.R. games. They’ve been replaced with a more traditional FPS health system. When we get shot enough times our screen will get really bloody and we’ll have to take cover until we magically get our health back. It’s all really dull in my opinion and it shouldn’t have been in F.E.A.R. 3.
F.E.A.R. 3 isn't a terrible game by any means. It does a lot good in a lot of different areas. It's fun to play and does have it's moments. It just doesn't do enough great things like the previous two games did and that's why most fans would tell you that F.E.A.R. 3 was the death of franchise, but I don't really think that's a fair thing to say because I really did enjoy my time spent in F.E.A.R. 3 and I'll still give my recommendation just because we got to see how the trilogy ended. Is it better than F.E.A.R. 2? Of course not, but I do prefer it over the first F.E.A.R. game because it's more modern, but that doesn't mean I think it's better than it. F.E.A.R. 3 was made by a different developer and it really shows because of how different it feels when compared to it's predecessors, but it's still a journey I'm glad I took and the shortcomings of this game are made up by the co op.