Game Review Nintendo Switch 2

RemiLore Review

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We officially own two Nintendo Switch consoles in our household. The second Switch came with $35 eshop credit so I added $5 and bought Remi Lore. Here’s my review!

The Good:


The graphics are another mixed bag for me. The game can look really good at times, but the stage design is absolutely horrible. This has always been my biggest criticism of roguelite games. I prefer handcrafted areas over procedurally generated bullshit and that’s what this game gives you. Some of the bosses look really good, but you have to go through some pretty average stages before you get to them. Since I don’t HATE the graphical style in this game and since it does run well on the Switch I can’t place this in the bad section. It’s just that this game doesn’t really have any stand out locations in the game because of the stupid procedurally generated areas. They literally add nothing to this game at all. 

The Bad:


The gameplay quickly got repetitive to me. After 20 minutes of doing the exact same attacks on the exact same enemy types, I got really bored. It would be nice if there was a sense of progression. Let me find some gear and equip it on my character to keep things fresh, but there’s not. This is just your run of the mill action game and it’s not a very good one. What I am enjoying in this game is the dialogue between Remi and Lore. Remi is a student and while she was cleaning the library one day she bumped into Lore, a talking book, and it transported her to his world. In order for him to transport her back, she has to defeat all of the robotic enemies. The story is very basic and honestly pretty average, but the voice acting is actually really good and the dialogue between Remi and Lore isn’t all that bad. It’s not good, but it’s not bad and it’s pretty funny too. 

The combo system in this game isn’t bad. It reminds me of Dynasty Warriors. You’ve got to press X, X, X, and Y to finish off a combo or something like that. It’s really basic, but you do get graded for how well you perform combos and if you want an S rank you’ll probably want to learn how to do them. One thing that really bugged me is that when I get hit my character is completely stun-locked for a good second before I can move again. That means that if more than one enemy is attacking me and they all land attacks I’ll most likely die. The one time I did die was because I skipped the tutorial and went into the game completely blind and didn’t know what the hell I was doing. I died from the first mini-boss I ran into because I didn’t understand how combos worked until I looked them in the controls. 

This game can be played cooperatively. You can be bored with a friend or loved one! I made my wife play with me and she agreed that this game doesn’t really do anything particularly well which is a shame because I like Remi and Lore. They’re not deep characters so don’t think that this game tells a good story or anything like that, but I like the way they’re designed and the way they talk to each other. 


I think I mentioned that the voice acting in this game is good. Well, it is. That doesn’t mean that the rest of the sounds are. There are some quality sound effects in this game. When I hit an enemy with a tennis racket it sounded like you would expect it to. The same goes for when I hit something with a baseball bat. It’s backed by some really good Japanese voice acting and a very average soundtrack. I can’t recall a single track that played while I was playing this game because I honestly spaced out a lot while playing this game. I was bored out of my mind and just wanted it to end. This game does drag on for quite a bit and since the gameplay is so repetitive it didn’t help things at all the soundtrack is just as repetitive. But… at least the voice acting is good… 


I wish the developers would have at least tried to take the story somewhat seriously because I really like the designs of Remi and Lore. And like their banter some times, but this story is just garbage. The story is about a girl named Remi. She was cleaning up the library one evening and ran into a book named Lore. He freaked out when he saw her and transported the both of them back into his home world and he won’t send her back unless she murders every robot in it and saves his world, I guess. It’s not a good story, but it was never advertised as a good story. It was also kind of hard to focus on some of the dialogue since it’s in Japanese and I couldn’t read some of the subtitles because they played while I was in the middle of battle. I hate when games do that. I can’t stop to read what the hell you’re trying to say if I’m surrounded by enemies and trying not to get hit. Talk later or say everything you have to say before the battle starts. The story here is not good, but that’s become a common theme with this game. Nothing is really good here. 

The Verdict

RemiLore is a mixed bag. It has average gameplay, two likable characters, average graphics, and some good voice acting and there's no way I could recommend this game to anyone for $40. I don't know if I could even recommend it for $10. I did not enjoy playing this game. The gameplay has been praised by other reviewers, but I think it's repetitive in the worst possible way. This is not a good game and I recommend buying any other game on the eshop for $40 instead of this one. The sad part is I was actually looking forward to this game and I had no problem buying it, but I regret that decision. Don't make the same mistake I did. Even though Nintendo technically bought this game for me I still feel like I was cheated out of $40 that could have gone towards a much better game.

Final Score:

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  • Reply
    Feb 27, 2019 1:31 pm

    Nice review. I was onboard with this game until I learned it was a procedurally generated roguelike. Generated levels strike me as super lazy and we’re past the time that it’s acceptable for these types of games. Exploratory games, it makes sense (ie. games like Minecraft), but for an action RPG? Come on! Hard pass.

    • Omar Jackson
      Feb 27, 2019 4:08 pm

      I’m the same way. Going with procedurally generated levels is the laziest thing you can do in a game like this.

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