Halloween is tomorrow and I decided to kick things off a little early with this year’s Scare Fest and release my review of Resident Evil Zero! This is the first of many reviews and other content I have planned for tomorrow including my Top 10 Horror Games of All Time!
The Gamecube era had some fantastic games. Resident Evil Zero is my second favorite Resident Evil game. It was the first game that let us play as both main protagonists at the same time.
At first I thought switching between characters would require too much micromanaging because I would have to make sure both characters had ammo at all times and if you’ve ever played Resident Evil you’ll know ammo is pretty hard to come by, but I was wrong. Since we’re in control of two characters ammo drops are more common than they were in previous games. How is it that Capcom nailed Billy’s AI for the most part, but Sheva was an ammo wasting machine?
The gameplay is the same from previous Resident Evil games. It’s stiff, hard to aim, and can be frustrating at times, but it’s still fun to me and switching between Billy and Rebecca was awesome. It helped me get the upper hand on zombies in numerous situations.
For a game that came out back on the Gamecube it still looks fantastic. It’s obviously dated, but it doesn’t like as bad as games like Sonic Adventure, and the old Zelda games. This game looks really good. The character models and textures aren’t top-notch anymore, but they still look really good when you consider how much time has passed since it’s release.
A good soundtrack is important for horror games and Capcom nailed it here. The creepy ambient sounds, the moans, and grunts from the zombies, and songs that play in the background had me second guessing whether or not I should run down a narrow hallway or go nice and slow so I could be prepared for whatever nasty surprise would jump out at me. The voice acting is terrible, but in a good way. Does that even make sense? I love the cheesy lines that everyone delivered and I like the voice actress for Rebecca. Billy was okay too, but super cheesy.
The train was an excellent way to start the game off. It was creepy, filled with zombies, a giant scorpion, puzzles, and thrills at every corner. It only continued to get better from there and in the end I couldn’t think of a single negative thing to say about the stage design in this game. It’s simply fantastic and is amongst my favorite in the entire series. I like the slow build up to the mansion and horrors that lay within. It was an awesome experience.
This is a prequel to the Resident Evil games and it actually told a pretty good story. Resident Evil is never going to win any game of the year awards for its storytelling, but that doesn’t mean they tell bad stories. The story is cheesy, like all Resident Evil games, but it’s good and I really enjoyed replaying this old classic again.
Rebecca And Billy:
Rebecca and Billy are my second favorite team in Resident Evil, they’re slightly under Chris and Sheva. I like how their relationship progressed throughout the game. At first they were reluctant to work together, but eventually they grew to trust and depend on each other to get out of sticky situations and even became friends at the end. It’s a shame they never teamed up again after this game, but at least I get to relive this game again in HD. So there’s that at least…
The puzzles in Resident Evil Zero are pretty good. They can’t compete with the original Resident Evil game, but they don’t need to. Even though I didn’t rack my brain for hours trying to figure out where to go next, or how to solve a particular puzzle I still enjoyed all of them and I’m not usually a person that enjoy puzzles. I’ve always loved the Resident Evil puzzles though.
Every Resident Evil game before part 6 had very stiff controls. Part 5 controls were stiff, but the excellent combo system, and tag team attacks really made up for it. It’s hard to do the simplest actions in this game because of the controls. I love shooting zombies, exploring, and solving puzzles, but it shouldn’t be so hard to do those things, but that’s not really a negative. The Resident Evil remakes were ahead of their time and had great gameplay for back then. The gameplay now is aged, but it’s not terrible. I’m just being nitpicky and this won’t count towards my final score.
Resident Evil Zero introduced us to a new mechanic that allowed us to switch between both protagonist instead of playing through the game with each one. Keeping both of them alive, solving puzzles, and shooting zombies is great fun and this game has a good story too. I liked how Rebecca and Billy went from not trusting each other to close friends by the end of the game and I can easily call this my favorite Resident Evil game. Resident Evil Zero is fantastic and I'm glad Capcom decided to re-release this game on for the current generation of consoles and on PC.