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Resident Evil Zero Review

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I’m sorry for the short delay with my Halloween reviews. My son’s birthday is tomorrow and I’ve been really busy planning the whole thing, but after that things should return to normal around here. 

The Gamecube era had some fantastic games. Resident Evil Zero is my second favorite Resident Evil game. It was the first game that let us play as both main protagonists at the same time.

The Great:


At first I thought switching between characters would require too much micromanaging because I would have to make sure both characters had ammo at all times and if you’ve ever played Resident Evil you’ll know ammo is pretty hard to come by, but I was wrong. Since we’re in control of two characters ammo drops are more common then they were in previous games.

The gameplay is the same from previous Resident Evil games. It’s stiff, hard to aim, and can be frustrating at times, but it’s still fun to me and switching between Billy, and Rebecca was awesome. It helped me get the upper hand on zombies in numerous situations.


For a game that came out back on the Gamecube it still looks fantastic. It’s obviously dated, but it doesn’t like as bad as games like Sonic Adventure, and the old Zelda games. This game looks really good. The character models and textures aren’t top notch anymore, but they still look really good when you consider how much time has passed since it’s release.


A good soundtrack is important for horror games and Capcom nailed it here. The creepy ambient sounds, the moans, and grunts from the zombies, and songs that play in the background had me second guessing whether or not I should run down a narrow hallway or go nice and slow so I could be prepared for whatever nasty surprise would jump out at me.

Stage Design:

The train was a excellent way to start the game off. It was creepy, filled with zombies, a giant scorpion, puzzles, and thrills at every corner. It only continued to get better from there and in the end I couldn’t think of a single negative thing to say about the stage design in this game. It’s simply fantastic.

The Good:



This is a prequel to the Resident Evil games and it actually told a pretty good story. Resident Evil is never going to win any game of the year awards for it’s storytelling, but that doesn’t mean they tell bad stories. The story is cheesy, like all Resident Evil games, but it’s good and I really enjoyed replaying this old classic again.

Rebecca And Billy:

Rebecca and Billy are my second favorite team in Resident Evil, they’re slightly under Chris and Sheva. I like how their relationship progressed throughout the game. At first they were reluctant to work together, but eventually they grew to trust and depend on each other to get out of sticky situations.


The puzzles in Resident Evil Zero are pretty good. They can’t compete with the original Resident Evil game, but they don’t need to. Even though I didn’t rack my brain for hours trying to figure out where to go next, or how to solve a particular puzzle I still enjoyed all of them and I’m not usually a person that enjoy puzzles.

The Bad:

Voice Acting:

Resident Evil games didn’t start getting good at voice acting until part 5 in my opinion. Everything before that was horrible and that remains true for this game. I love just about everything about this game except the voice acting. You can tell they’re reading a script every time someone opens their mouth and it annoys me.

Stiff Controls:

Every Resident Evil game before part 6 had very stiff controls. Part 5 controls were stiff, but the excellent combo system, and tag team attacks really made up for it. It’s hard to do the simplest actions in this game because of the controls. I love shooting zombies, exploring, and solving puzzles, but it shouldn’t be so hard to do those things.

The Verdict:

Resident Evil Zero is my second favorite game in the Resident Evil franchise. I love it to death and I’ll defend it to death. The Resident Evil franchise was a huge part of my childhood and this game helped make this franchise one of my favorite franchises of all time.


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