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The Division 2’s Latest Patch Added A Lot of Quality of Life Improvements

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The New Tidal Basin update is here. I haven’t had a chance to tackle the latest stronghold yet because my gear score isn’t high enough, but I did notice a bunch of neat quality of life improvements that Massive Entertainment added to the game. 

This is the first major update for The Division 2 and it’s a big one. Besides getting world tier 5 and another stronghold to play we got a bunch of neat improvements. Some of them are small like being able to see how the underground sections on the map connect to each other and some of them are big like the removal of most negative effects from your gun attachments. The old version was a give and take system that bothered a bunch of players. So what did Massive do? They made it better and that’s what I love about this developer. Adding a magazine on my gun no longer reduces the amount of ammunition that I can hold in the magazine it just improves my guns base stats which is the way it should have been from the start. Adding a muzzle on the end doesn’t take my accuracy down anymore. It just improves my stability. That means my gun won’t be going crazy while I’m trying to aim at those pesky high tier enemies anymore and it’s great. It really is. I really enjoyed myself tonight and this new update has convinced me to come back to the game after I thought I would be giving it a small break. It also made me realize that I’m still not ready to review this game because I have still haven’t experienced everything there is here and that’s amazing when you consider the fact that I’ll be pushing 100 hours of play time pretty soon.

Another thing this update did was to reduce the amount of skill power required to use those skill mods that you get from looting enemies that you kill. This is a huge improvement because the skill power required to use those mods were insane. You would have to almost cripple your character in other categories just to have enough skill power to make your usable skills somewhat useful. Now, I don’t really have to worry about getting my skill power up to 3,000 (I’m not overexaggerating) to use a mod on my skill because they’ve been reduced drastically. My only regret is that I didn’t figure that out until the very end of my play session. I equipped a bunch of neat skill mods that I can’t wait to try out tomorrow. 

A small quality of life improvement is that NPCs no longer yell at you every 5 seconds. I can stand around base and not be yelled at from 12 different directions at once and I fucking love that. I can now concentrate on recalibrating my guns without the lady yelling in my ear right next to me. I no longer have the urge to try and use my sniper to blow everyone’s head off. Ambushers are now more frequent on the map so in addition to having to worry about the regular 3 factions you now have to worry about the bow and axe-wielding maniacs and I love it. The UI in the inventory has also been reworked. Everything is a little larger and easier to read and I can see my build more clearly. I’m super thankful for this one because my eyesight is horrible right now until I get my glasses later this month. And finally, the sniper turret is actually useful now. Before that thing was near useless and never fired at anything. Now, it’ll shoot at whatever enemy you’re firing at and it’s kind of like having a buddy with you if you’re playing solo and it’s super useful in certain situations. I might actually start using it more often. Another thing I noticed is that my skills no longer fire off when I press the Q or E buttons. I have to right click to aim them and fire them like I would my gun and that’s super cool because I would accidentally fire my skills when I didn’t need to. 

That’s all I noticed after an hour of gameplay tonight. I’m sure there is more quality of life improvements that I haven’t found, or paid any attention to, yet. I’m really impressed with how fast Massive has improved this game and fixed a lot of criticisms everyone had with the game. They should be commended on doing such a good job with this sequel and I’m super excited to see what content is in world tier 5 and what the first 8 man raid will be like. The Division 2 is a sequel done right and is currently the new standard for looter shooters right now and the crazy part is it can only get better from here. 

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5 Comments

  • Reply
    iplayedthegame
    Apr 06, 2019 11:34 am

    I was a fan of the gun mod and firing your abilities rather than them going off automatically. It feels a bit fairer now!

    • Reply
      Omar
      Apr 06, 2019 11:59 am

      It’s much better . I feel more powerful now too since I don’t have all those negative passived on my gun attachments and I can actually use my ability mods.

      • Reply
        iplayedthegame
        Apr 06, 2019 12:07 pm

        I hit level 30 last night so I can start tinkering with all the Skill point stuff. I’ll get through the final story stronghold first though.

        • Reply
          Omar
          Apr 06, 2019 6:52 pm

          I just got my first green items today and I’m currently trying to grind out the entire set, but it’s hard because I have to everything on challenging difficulty. The end game is fun, but I do have some issues with the game that I’ll go into in my review that I’m posting soonish lol.

          • iplayedthegame
            Apr 07, 2019 5:42 am

            I’ll look forward to reading that!

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